11.30

An Apology
This is going to be a long post, I have a lot to say. It’s been a successful week despite certain setbacks, which I will discuss at length later in this post. If you want a TLDR version of what’s going on, skip to the very bottom of this post, if you want some meat and potatoes read on…
A Letter
Aspiring Goblin writes:
Hey, I’m an avid reader of your website. After watching you post frequently about your money-making endevours, I decided I wanted to give WoW gold hoarding another try. I see that you’re using your alts to create massive amounts of revenue, and I was wondering if you had any big pieces of advice for someone who doesn’t have access to multiple alts like you do. I have an 80 warrior with min/BS, and an 80 mage wth 425 tailoring and 125 enchanting. I’ve always wanted to build myself a little gold empire, but I’ve never really understood the prime ways of doing so. I don’t really have any gold to invest at the moment (less than 800), so I’m not entirely sure about the goblin way of building from there.
If you have any advice, it’d be really neat if you could share it.
Well AG, there’s several things you need to take into consideration here. And several questions you need to ask yourself. First, I’m going to assume that your warrior is your main, and that like me you probably raid with him. As I said in my previous post about synergy, you need to find a way to make your two 80s work for you.
IF these were my characters, this is what I would do:
First, I’d seriously consider dropping Mining from the warrior. Time is money as they say, and depending on server population, the profit to time ratio on gathering skills can really stink. Especially with a skill like Mining, my Warrior atm is a Smith/Miner himself, and right now I’m stocking up on gems/ores to power level Jewelcrafting as soon as possible. Why JC? Well, a couple of reasons. First, it gives a little more Stamina than Mining does (only 3 points, but hey we’re talking about min/maxing for PVE when talking about the stats) and has more versatility with it’s stat bonuses, since the Dragon’s Eyes can be cut for ANY spec/stat rather than just Stamina. Second, Jewelcrafting offers a great coincidental benefit (you can cut gems for profit, buy cheap uncut gems, cut, and relist for a profit) and also the daily quest. The JC tokens can be traded in for a Dragon’s Eye which typically sells for around 100g. That’s 100g you can be making everyday with about 5 minutes worth of work. And when it comes down to it, there should always be a need for cut gems. Anytime a new raid instance is released, or a new arena season starts you can bet your Mechano-Hog that people will want new gems to fill those sockets.
But back to the Goblin reason to drop mining: everytime I pop off to Icecrown or Sholazar to scout some nodes, I find at a minimum of ten other guys who all had the exact same idea. This competition over nodes results in some fun world PVP (if that’s your thing, and server permitting of course) but again this is not very profitable. Worse, bars and ores are about to take a hit in the face when 3.3 drops. On Bloodscalp, I’ve already been following a noticeable downward trend as smart players are dumping their Titanium stocks in anticipation for the absolute nose dive resultant in the removal of the 24 hour cooldown from Transmute: Titanium. And they’re right, it’s a smart move to liquidate any Titanium assets now, rather than after the patch when prices will be dropping faster than a Warlock in Arena. So, from a speculative standpoint, Mining doesn’t have a great future.
However, if you DO want to continue with Mining/Smithing, there are options. First, you have 2 level 80s, you can easilly create a Death Knight. In fact, I would highly recomend it in your situation. A DK alt to use as a bank/AH alt would be perfect as you can use the new alt for farming ores. I know what you’re thinking, but he’d only be level 58 when done with the starter area and I don’t want to level another 80. Have no fear, first even if you don’t want to level him to 80 (and honestly, it would be easy and probably a bit helpful, you make a ton grinding quests that could help stimulate your pocket book on your main) but with Mining you can take the guy to farm “old world” and BC nodes. Sounds funny I know, but there’s practically no one farming these old ores. That leaves a market readily available to the unscrupulous Goblin farmer. Even if you don’t decide to make a DK alt for this, you might consult your AH and get an idea for what “old” ores are selling really well.
In general though, I don’t consider gathering professions to be the great boon. It’s quicker to buy mats off the AH, or from farmers (if you can find one) and simply craft popular goods to sell. With Smithing, you’re a bit limited. Most of the epic items really aren’t selling that well, items like Titansteel Destroyer for instance are going to drop further because of the a fore mentioned buff to Transmute Titansteel, but also entry level epics are so much easier to get right now. The level of ease a fresh 80 can get gear is only going to increase with 3.3, since we’ve got a new dungeon/heroic with tons of great gear, and Emblems of Triumph dropping readilly from all mobs that currently drop Conquest… this means you’re average entry level 80 is going to be sporting full T9 and probably a 232+ weapon, etc within a couple of weeks of 3.3′s release.
Now, you can sell Belt Buckles, if you can get a good supply of materials, you might actually be able to make a good bit of coin from these on the AH especially when the patch hits, since pretty much everyone is going to be getting upgrades. Infact, anyone able to make enchancement items like Enchants (enchanting materials or scrolls), Buckles, Armor Kits, Gems, etc should be able to turn a good profit with the patch. With a limited amount of investment capital, I’d say work on building a good stock of items and work on getting your remaining skills up. Enchanting can be a huge boon for you, but not at that skill. My recomendation there is to get your hands on as many blank armor and weapon vellums as possible, enchant those suckers to max skill then sell off the vellums on the AH.
This strategy along with the crafting of items such as Netherweave Bags can build a steady stream of income (buy Netherweave Cloth at 2-4g per stack, turn each stack into a bag, sell for 8-12g depending on server).
Really, this is what being a Goblin is all about. If reading the work of Gevlon and others like him teaches us anything, it’s that making 10g profit on one item is less important than selling 10 items at a little over 1g profit. If you really want to go Goblin then you have to set up for the long haul so to speak. And diversify, diversify, and diversify some more. I can’t stress the importance of have your hands in multiple pies, at best it means you’re maximizing your earning potential. At worst, it means you aren’t hit as hard when someone tries to muscle you out of a particular market (Glyphs for example). You might sell many Belt Buckles one day, but you might sell double your normal NW Bags. Every different item you have for sale is another opportunity to make money. In the end, I can’t really tell you what to do to make money on your server. Hopefully though, after these suggestions you see that with a little research into material costs and going rate of particular crafted goods, you can make some serious gold.
Thanks for writing, and I hope that helps.
The Bloodscalp Report
Things are progressing quite nicely on my Scribe, I’ve been getting a couple of Books of Glyph Mastery each day (depending on how much I’ve sold for the day). The biggest moneymaker however has remained the Netherweave Bags, though recently I’ve received a little competition from an AH camper. A minor annoyance since I recently made the acquaintance a farmer who specializes in Netherweave Cloth. We’ve worked out a deal and now he’s my official supplier, which I think will work well for both of us. I’ve had to drop my price and therefore profits a bit to stay ahead of the AH camper, but with my new supplier I don’t think that’s going to be a problem in the least. I’d much rather sell 40 bags at 6g profit each than a handful at 10g profit each.



The lesson here is this my friends: every holiday event, patch, etc is another opportunity to make a little extra gold. For whatever reason, some people will buy anything. Maybe it’s because of a staggering lack of the requisite information, maybe it’s laziness, maybe it’s just a lack of skill (profession not ability to play the game). Either way, if it is somehow usable… somebody will buy it (probably)
Retension
I want to talk a little bit about retension, all Goblins realize that the gold you’re not spending is just as important as the gold you’re making. To put it more simply, your Total Gold (TG) = Incoming Profits (IP) – Gold Spent (GS). Now, your GS is determined by two basic factors: incidentals like repairs, consumables, etc. The second factor are the impulse factors: such as buying a mechano-hog, or epic flight for an alt, etc. Maximizing your retension really means controlling your impulse spending, you have to ask yourself, “is this really that important?” it may be. I think that most people save up gold in WoW for a specific reason, ie they save up the gold so they can get the Hog, because that is their goal. If your goal is to hit the gold cap however, you may be faced with a decision to delay gratification in favor of either hitting the cap or getting the Hog.
Now, don’t get me wrong… investing is quite different from impulse buying. For instance, if you spend 1000g getting Alchemy up on an alt in order to begin transmuting epic gems, you’re making an investment. Yes, it will put you slightly behind in the short term, but in the long term developing your available pool of resources can only help your earning potential. IF you’re going to do something like this, be real about the investment however. In the example above, every day that you’re not making gems is a day you could’ve been making up for the gold spent to skill up. In other words, if you’re going to invest an amount of gold into the skill, do it and get it done asap. OR farm the materials yourself. It’s a one or the other decision. A guild mate asked me once what he could do to make more gold, and when I suggested he get his skills up so they could start working for him, he started buying materials (a little each day).
Buying skill raises piecemeal is not a sound investment, if you’re spending the money to get the skill up in one day you’re increasing the amount of days you can viably use the skill. This is especially important with a profession like Alchemy that has a 20 hr cooldown on the noncomittal abilities (Epic Gem Transmutes). In other words, if you can’t commit to power leveling that skill today, don’t waste your money getting a little skill here and there. You’re better off from a cost standpoint of simply working the appropriate gathering profession alongside that profession.
So the lesson this week is, control spending. Reduce costs when able, but for the love of all that is unholy… stop spending your gold on stupid shit. I know, it’s hard. It wouldn’t be called impulse buying without the impulse, when you feel the itch, breathe and ask yourself is it really worth it?
Anyhow, that wraps it up for this week. And remember, reading is fundamental (don’t be lazy looking for the TLDR version).
Khaas
Weekly profits remained pretty close to last week’s (around 7K), despite losing out on my normal Orb supply and dropping 1K on Alchemy for an alt. Findail’s maxed Herb/Alch now, so I hope to see a marked increase in my profits next week.




No, 3.3 didn’t come out today. But, Death Knights everywhere (and to a lesser degree warriors and paladins) had reason to rejoice. 




