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	<title>Comments on: The Incredible Shrinking Talent Tree</title>
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		<title>By: Insolence</title>
		<link>http://srsbusiness.org/mudflation-and-the-incredible-shrinking-talent-tree/comment-page-1/#comment-448</link>
		<dc:creator>Insolence</dc:creator>
		<pubDate>Thu, 15 Jul 2010 22:20:59 +0000</pubDate>
		<guid isPermaLink="false">http://srsbusiness.org/?p=2068#comment-448</guid>
		<description>We&#039;ve also got a Thread on Pwnwear where someone made a really good post pointing out how this will effectively reduce the amount of mistakes people do while leveling up with Talents, which while this may seem good, it&#039;s also bad because people learn from their mistakes,  if every spec is good in Cataclysm because it&#039;s so uniform you have a very high chance of getting nearly (if not all) the Talents you need from your Main Build before going to an Off-Build and Gear is decent there&#039;s more chance of &quot;moronic&quot; players (lack of a better term) which haven&#039;t had a large chance to play around since they&#039;ve been in uniform from level 1 to 85. Right now most people level up with a 71 Build or whatnot, they have no idea what they&#039;re doing. Sometimes they Hit 80 and they ask Trade what to do, sometimes they&#039;re experienced from other MMOs and go for Forums from the beginning, but with Uniform this will drop a lot...

I wonder if Blizz wants to reduce the amount of Guides out there or something (lol!) or just make Theorycrafting easier (do not let it be this.... &gt;.&lt;)

Here&#039;s hoping this doesn&#039;t reach Live......</description>
		<content:encoded><![CDATA[<p>We&#8217;ve also got a Thread on Pwnwear where someone made a really good post pointing out how this will effectively reduce the amount of mistakes people do while leveling up with Talents, which while this may seem good, it&#8217;s also bad because people learn from their mistakes,  if every spec is good in Cataclysm because it&#8217;s so uniform you have a very high chance of getting nearly (if not all) the Talents you need from your Main Build before going to an Off-Build and Gear is decent there&#8217;s more chance of &#8220;moronic&#8221; players (lack of a better term) which haven&#8217;t had a large chance to play around since they&#8217;ve been in uniform from level 1 to 85. Right now most people level up with a 71 Build or whatnot, they have no idea what they&#8217;re doing. Sometimes they Hit 80 and they ask Trade what to do, sometimes they&#8217;re experienced from other MMOs and go for Forums from the beginning, but with Uniform this will drop a lot&#8230;</p>
<p>I wonder if Blizz wants to reduce the amount of Guides out there or something (lol!) or just make Theorycrafting easier (do not let it be this&#8230;. &gt;.&lt;)</p>
<p>Here&#039;s hoping this doesn&#039;t reach Live&#8230;&#8230;</p>
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		<title>By: Wiggin</title>
		<link>http://srsbusiness.org/mudflation-and-the-incredible-shrinking-talent-tree/comment-page-1/#comment-447</link>
		<dc:creator>Wiggin</dc:creator>
		<pubDate>Thu, 15 Jul 2010 17:38:37 +0000</pubDate>
		<guid isPermaLink="false">http://srsbusiness.org/?p=2068#comment-447</guid>
		<description>I really don&#039;t see how the changes add more flexibility or choice if they require 31 pts into any tree.  Like you mention, that only leads 10 pts to distribute between the other 2 trees.

You mention yourself that 31/10/0 or 31/0/10 or 31/5/5 will be the dominate specs for tanking DKs.  Is it me or does that look more cookie cutter than ever?

While I do think trimming the trees was necessary, I don&#039;t think they have nailed it yet.  One fo the virtues of the current system is, around your 31st point, you got a major skill, and at 41st pt, and again at 51st pt.  This let people have 51/10/0 or 41/20/0 or 31/30/0 or any variation in between.

Reducing the trees and points can be a good thing, but remove hybrid specs is not.  Hybrids define flexibility and freedom of choice.

End rant :)</description>
		<content:encoded><![CDATA[<p>I really don&#8217;t see how the changes add more flexibility or choice if they require 31 pts into any tree.  Like you mention, that only leads 10 pts to distribute between the other 2 trees.</p>
<p>You mention yourself that 31/10/0 or 31/0/10 or 31/5/5 will be the dominate specs for tanking DKs.  Is it me or does that look more cookie cutter than ever?</p>
<p>While I do think trimming the trees was necessary, I don&#8217;t think they have nailed it yet.  One fo the virtues of the current system is, around your 31st point, you got a major skill, and at 41st pt, and again at 51st pt.  This let people have 51/10/0 or 41/20/0 or 31/30/0 or any variation in between.</p>
<p>Reducing the trees and points can be a good thing, but remove hybrid specs is not.  Hybrids define flexibility and freedom of choice.</p>
<p>End rant <img src='http://srsbusiness.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Khaas</title>
		<link>http://srsbusiness.org/mudflation-and-the-incredible-shrinking-talent-tree/comment-page-1/#comment-446</link>
		<dc:creator>Khaas</dc:creator>
		<pubDate>Thu, 15 Jul 2010 16:27:56 +0000</pubDate>
		<guid isPermaLink="false">http://srsbusiness.org/?p=2068#comment-446</guid>
		<description>@Insolence - Yeah, mainly I like frost for RE and Lich. I like the idea of having my own fear ward and being able to dump DCs into health. I removed Abom&#039;s from my build a while back simply because we always had an enhance Shaman, but since he&#039;s been MIA I&#039;ve been thinking of going back to Abom&#039;s. 

Scent of Blood - Currently I&#039;m not a huge fan of it. But that&#039;s in the current live setting, to me it&#039;s value is contingent on just how many abilities end up costing RP in Cata. For now I&#039;m reserving my thoughts on SoB. As for me, I&#039;ve never had a problem generating RP.

As for the smaller trees, I think you&#039;ve hit it - there&#039;s just not a lot of wiggle room and my initial reaction is skepticism. I can understand why it&#039;s attractive to limit people, it makes specs more predictable from a development standpoint, and therefore easier to balance. But from a player standpoint it&#039;s too predictable and maybe a bit boring.

Here&#039;s hoping...</description>
		<content:encoded><![CDATA[<p>@Insolence &#8211; Yeah, mainly I like frost for RE and Lich. I like the idea of having my own fear ward and being able to dump DCs into health. I removed Abom&#8217;s from my build a while back simply because we always had an enhance Shaman, but since he&#8217;s been MIA I&#8217;ve been thinking of going back to Abom&#8217;s. </p>
<p>Scent of Blood &#8211; Currently I&#8217;m not a huge fan of it. But that&#8217;s in the current live setting, to me it&#8217;s value is contingent on just how many abilities end up costing RP in Cata. For now I&#8217;m reserving my thoughts on SoB. As for me, I&#8217;ve never had a problem generating RP.</p>
<p>As for the smaller trees, I think you&#8217;ve hit it &#8211; there&#8217;s just not a lot of wiggle room and my initial reaction is skepticism. I can understand why it&#8217;s attractive to limit people, it makes specs more predictable from a development standpoint, and therefore easier to balance. But from a player standpoint it&#8217;s too predictable and maybe a bit boring.</p>
<p>Here&#8217;s hoping&#8230;</p>
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		<title>By: Insolence</title>
		<link>http://srsbusiness.org/mudflation-and-the-incredible-shrinking-talent-tree/comment-page-1/#comment-445</link>
		<dc:creator>Insolence</dc:creator>
		<pubDate>Thu, 15 Jul 2010 15:10:41 +0000</pubDate>
		<guid isPermaLink="false">http://srsbusiness.org/?p=2068#comment-445</guid>
		<description>Spec is similar to the one I thought of too, but Lichborne doesn&#039;t seem very friendly since Death Coil healing will still be weak. We&#039;ll still need SoB probably, whether its 1 or 3 I&#039;m not sure yet, but we will so I&#039;m be more inclined to getting Abom&#039;s Might and 1/3 SoB for more Raid Utility as well.

Btw, am I the only one that thinks these Talents are entirely Uniform and we can&#039;t get any of the &quot;Fun Talents&#039; Blizzard said they wanted us to get last year at BlizzCon &#039;09? The 51 Point Trees were way more flexible, now they just seem too uniform, gotta choose a main-build, gotta put 31 points in that build before you can do anything else, kinda sucks.</description>
		<content:encoded><![CDATA[<p>Spec is similar to the one I thought of too, but Lichborne doesn&#8217;t seem very friendly since Death Coil healing will still be weak. We&#8217;ll still need SoB probably, whether its 1 or 3 I&#8217;m not sure yet, but we will so I&#8217;m be more inclined to getting Abom&#8217;s Might and 1/3 SoB for more Raid Utility as well.</p>
<p>Btw, am I the only one that thinks these Talents are entirely Uniform and we can&#8217;t get any of the &#8220;Fun Talents&#8217; Blizzard said they wanted us to get last year at BlizzCon &#8217;09? The 51 Point Trees were way more flexible, now they just seem too uniform, gotta choose a main-build, gotta put 31 points in that build before you can do anything else, kinda sucks.</p>
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