IDLE HANDS: THE CORE

Welcome to Idle Hands, my weekly segment where I discuss conversions, painting, and strategy for the Warhammer tabletop game…

THE WARHOST OF THE EVERCHANGING

Last time I introduced you to some heroes in my new army, the conversions worked nicely I’ve begun working on the rest of my 2500 point force. However, I have made a few notable changes to the roster since then: first, I dropped all of the Magic standards in the army. I realized I had a lot of points tied up there that could be used perhaps a little more wisely. Second, I dropped 3 models from each of my units of Warriors. These free points allowed me to add a second Warshrine to the roster which will add a little extra punch as well as make my more dangerous units (the Ogres, Knights, and Marauders) that much more dangerous.

The core of my army now looks like this…

13 Chaos Warriors of Khorne (Halberd, Shield, MoK, Musician, Standard Bearer)
+ 1 Champion of Khorne (Halberd, Shield)
* Battle Standard Bearer goes with this unit.

14 Chaos Warriors of Tzeentch (Shield, MoT, Musician, Standard Bearer)
+ 1 Champion of Tzeentch (Shield)

49 Chaos Marauders of Khorne (Great Weapon, MoK, Musician, Standard Bearer)
+ 1 Chieftan of Khorne (Great Weapon)

5 Warhounds

5 Warhounds

5 Warhounds

Warhounds are ultimately cheep and can help immensely with deployment. They are admittedly weak and limited, but they definitely serve a purpose and at their low cost of 30 points per unit of 5, it’s hard to pass them up. These changes bring my total number of units up to 11, which puts me in a very comfortable place when it comes to deployment.

UNHOLY CONVERSONS

A lot of models on the slab this week, my Marauders are coming along. The filler is assembled, this week I’ll be priming a lot of models now that I’ve got green stuff filling done on my Ogres. But, for now let’s focus on the models that make up the Core of my army.

Moksha’s Kinslaughterer’s (50 Marauders of Khorne)

Unfortunately, there aren’t actually Great Weapons for the Marauders, so I had to convert flails by adding axe heads to each in place of the chain. One problem I have with such large blocks of models, is that it looks a little boring, and it’s even more boring to paint because you’re then painting 50 of the exact same model. To break up the units appearance as well as the painting I decided to add some filler, a Giant and 2 converted Ogres. As you can see, the unit looks a lot more interesting (and a lot more scary). Which can sometimes be a pretty potent psychological weapon on the tabletop…

The Executioners (Warriors of Khorne with Halberds)

They’re ready for paint, I’ll be doing the shields separately to make painting a bit easier.

WET PAINT

I messed my back up this week, so I haven’t really felt like getting out and priming anything. Add to that the weather hasn’t been very helpful either, still I did manage to get some models ready for painting and since I’m stuck in a chair anyway why not get some painting done, eh? As I said before, I’m going with a Khorne color scheme. But I’m nto not going outright Gold and Red, I decided instead for a bronze and silver with the red, Tin Bitz with a Chainmail drybrush then hit it with Scab Red and a Badab Black wash. The effect works well, and has proven to be pretty good at quick painting.

The Murderers (rank 1 of my Warriors of Tzeentch Unit)

Sorcerer Lord, Fus Ro’dah (level 4 Sorcerer of Tzeentch on Disk)

Here’s a taste of what’s coming next week…

Knight of Khorne, 1 of 5

 

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